3D Terrain Simulation Based on OpenGL

نویسنده

  • DENG FANG
چکیده

. In this paper the principle of fractal theory and fractal brownion motion(FBM) are analyzed in detail. And it also analyses the physical meaning of FBM’s two parameters H and σ . The improved Diamond-Square algorithm is discussed in light of fractal interpolation and use it to simulate cloud, two-dimension texture terrain surface and three-dimension terrain. There are many kinds of effect when you change some parameters. Key-Words: Fractal, FBM, Diamond-Square, 3D terrain, OpenGL

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تاریخ انتشار 2009